Litmus Test Player: The Importance of Accessibility

Investigating and designing keyboard interactions for teachers and students using the Litmus test player.

Figma, Miro

Tools

Role

Associate Experience Designer

Overview

Litmus is an end-to-end test creation and delivery platform for lower-stakes, on-demand digital course and practice tests to be delivered via Cambridge One.

Problem

When Litmus was initially designed, accessibility was not considered, which could have been be a risk for students who use the test player.

Solution

Investigate the current keyboard interactions and propose different keyboard interaction flows for each activity type.

Understanding the Litmus Test Player

In order to identify the design problems of Originails, I had to dive into the business and their users. I applied 3 research methods; a User Interview, a Stakeholder Interview, and a Competitive Analysis. These research methods provided me with the essential background on their business and clarified their goals and expectations for the project.

User Interview Main Takeaways

“Brief Quote”

Closing Thoughts

For this project, it was my first time working with a client, and taught me how to meet the client’s expectations while also considering the user experience. If there is anything I would do differently, I would have found more inspiration and examples online to help me make the UI components and interactions needed for my prototyping. However, even though it was challenging, I learned a lot from creating those components, and it gave me a chance to experiment and grow as a designer.

My Other Works

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Redesigning Verso Books’ website to be more user-friendly and functional.

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Uncovering the Philippines’ Rich Culture

Designing an end-to-end travel app that specifically highlights the rich culture and attractions of the Philippines.